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  • Stable Diffusion 资料

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  • 使用 Diffusers 通过 DreamBooth 来训练 Stable Diffusion

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  • 【NovelAI绘图教程】如何更好的模仿你喜欢的画师的画风——Hypernetworks模型的训练

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  • Novel AI水魔法效果--元素法典 The Code of Quintessence

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  • StyleGAN network blending

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  • Google使用GAN创建怪兽

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  • Deep Reinforcement learning (DRL) has achieved remarkable success in domains with well-defined reward structures, such as Atari games and locomotion. In contrast, dexterous manipulation lacks general-purpose reward formulations and typically depends on task-specific, handcrafted priors to guide hand-object interactions. We propose Contact Coverage-Guided Exploration (CCGE), a general exploration method designed for general-purpose dexterous manipulation tasks. CCGE represents contact state as the intersection between object surface points and predefined hand keypoints, encouraging dexterous hands to discover diverse and novel contact patterns, namely which fingers contact which object regions. It maintains a contact counter conditioned on discretized object states obtained via learned hash codes, capturing how frequently each finger interacts with different object regions. This counter is leveraged in two complementary ways:(1) to assign a count-based contact coverage reward that promotes exploration of novel contact patterns, and (2) an energy-based reaching reward that guides the agent toward under-explored contact regions. We evaluate CCGE on a diverse set of dexterous manipulation tasks, including cluttered object singulation, constrained object retrieval, in-hand reorientation, and bimanual manipulation. Experimental results show that CCGE substantially improves training efficiency and success rates over existing exploration methods, and that the contact patterns learned with CCGE transfer robustly to real-world robotic systems. Project page is
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  • Vision Language Models (VLMs) exhibit persistent hallucinations in counting tasks, with accuracy substantially lower than other visual reasoning tasks (excluding sentiment). This phenomenon persists even in state-of-the-art reasoning-capable VLMs. Conversely, CNN-based object detection models (ODMs) such as YOLO excel at spatial localization and instance counting with minimal computational overhead. We propose GroundCount, a framework that augments VLMs with explicit spatial grounding from ODMs to mitigate counting hallucinations. In the best case, our prompt-based augmentation strategy achieves 81.3% counting accuracy on the best-performing model (Ovis2.5-2B) - a 6.6pp improvement - while reducing inference time by 22% through elimination of hallucination-driven reasoning loops for stronger models. We conduct comprehensive ablation studies demonstrating that positional encoding is a critical component, being beneficial for stronger models but detrimental for weaker ones. Confidence scores, by contrast, introduce noise for most architectures and their removal improves performance in four of five evaluated models. We further evaluate feature-level fusion architectures, finding that explicit symbolic grounding via structured prompts outperforms implicit feature fusion despite sophisticated cross-attention mechanisms. Our approach yields consistent improvements across four of five evaluated VLM architectures (6.2--7.5pp), with one architecture exhibiting degraded performance due to incompatibility between its iterative reflection mechanisms and structured prompts. These results suggest that counting failures stem from fundamental spatial-semantic integration limitations rather than architecture-specific deficiencies, while highlighting the importance of architectural compatibility in augmentation strategies.
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  • The rapid evolution and inherent complexity of modern software requirements demand highly flexible and responsive development methodologies. While Agile frameworks have become the industry standard for prioritizing iteration, collaboration, and adaptability, software development teams continue to face persistent challenges in managing constantly evolving requirements and maintaining product quality under tight deadlines. This article explores the intersection of Artificial Intelligence (AI) and Software Engineering (SE), to analyze how AI serves as a powerful catalyst for enhancing agility and fostering innovation. The research combines a comprehensive review of existing literature with an empirical study, utilizing a survey directed at Software Engineering professionals to assess the perception, adoption, and impact of AI-driven tools. Key findings reveal that the integration of AI (specifically through Machine Learning (ML) and Natural Language Processing (NLP) )facilitates the automation of tedious tasks, from requirement management to code generation and testing . This paper demonstrates that AI not only optimizes current Agile practices but also introduces new capabilities essential for sustaining quality, speed, and innovation in the future landscape of software development.
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  • Human uplift studies - or studies that measure AI effects on human performance relative to a status quo, typically using randomized controlled trial (RCT) methodology - are increasingly used to inform deployment, governance, and safety decisions for frontier AI systems. While the methods underlying these studies are well-established, their interaction with the distinctive properties of frontier AI systems remains underexamined, particularly when results are used to inform high-stakes decisions. We present findings from interviews with 16 expert practitioners with experience conducting human uplift studies in domains including biosecurity, cybersecurity, education, and labor. Across interviews, experts described a recurring tension between standard causal inference assumptions and the object of study itself. Rapidly evolving AI systems, shifting baselines, heterogeneous and changing user proficiency, and porous real-world settings strain assumptions underlying internal, external, and construct validity, complicating the interpretation and appropriate use of uplift evidence. We synthesize these challenges across key stages of the human uplift research lifecycle and map them to practitioner-reported solutions, clarifying both the limits and the appropriate uses of evidence from human uplift studies in high-stakes decision-making.
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  • VLMs have become increasingly proficient at a range of computer vision tasks, such as visual question answering and object detection. This includes increasingly strong capabilities in the domain of art, from analyzing artwork to generation of art. In an interdisciplinary collaboration between computer scientists and art historians, we characterize the mechanisms underlying VLMs' ability to predict artistic style and assess the extent to which they align with the criteria art historians use to reason about artistic style. We employ a latent-space decomposition approach to identify concepts that drive art style prediction and conduct quantitative evaluations, causal analysis and assessment by art historians. Our findings indicate that 73% of the extracted concepts are judged by art historians to exhibit a coherent and semantically meaningful visual feature and 90% of concepts used to predict style of a given artwork were judged relevant. In cases where an irrelevant concept was used to successfully predict style, art historians identified possible reasons for its success; for example, the model might "understand" a concept in more formal terms, such as dark/light contrasts.
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  • We present IsalGraph, a method for representing the structure of any finite, simple graph as a compact string over a nine-character instruction alphabet. The encoding is executed by a small virtual machine comprising a sparse graph, a circular doubly-linked list (CDLL) of graph-node references, and two traversal pointers. Instructions either move a pointer through the CDLL or insert a node or edge into the graph. A key design property is that every string over the alphabet decodes to a valid graph, with no invalid states reachable. A greedy \emph{GraphToString} algorithm encodes any connected graph into a string in time polynomial in the number of nodes; an exhaustive-backtracking variant produces a canonical string by selecting the lexicographically smallest shortest string across all starting nodes and all valid traversal orders. We evaluate the representation on five real-world graph benchmark datasets (IAM Letter LOW/MED/HIGH, LINUX, and AIDS) and show that the Levenshtein distance between IsalGraph strings correlates strongly with graph edit distance (GED). Together, these properties make IsalGraph strings a compact, isomorphism-invariant, and language-model-compatible sequential encoding of graph structure, with direct applications in graph similarity search, graph generation, and graph-conditioned language modelling
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